giwake

game developer, I think?

  • they/them

i make games and music, sometimes.

profile picture by @thewaether!!!


giwake
@giwake

i recently remembered Bound Around, a kids game that i used to play ages ago. you are a tennis ball, you bound around. i got bored and decided to open up the games files in resource hacker...

WHY IS FUCKING SATAN IN THIS GAME?!? I DONT REMEMBER THAT?!? WHY IS THAT IN A KIDS GAME?? WHAAAT THE FUCK??

i legitimately don't remember satan showing up in any of the levels i played, although i was bad at games as a child.... but like, what the fuck?


giwake
@giwake

i can't find anything on this game about this fucking satan thing? like, no part of the devs website mentions it, there's no full walkthroughs, i'm stumped. what the fuck?

help?!


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in reply to @giwake's post:

Usually content that never appears in game implies one of a few things:

  1. Could be from an earlier build or different version of the game, which had a wildly different style.
  2. The game might use the same engine as another game, and the devs kept the devil graphic for whatever reason.
  3. Cut content that was intended to be used, but never was.

Looking up the developer, the skull sprite is more consistent with the visuals of the Fitznik series, or possibly Trials of Werlin. Otherwise, I have no clue why the skull is there, or if it even appears in game!

Researching this further leads me to believe Bound Around was published by at least two separate companies. The first that came up for me was Sodaware.net, which also published (and developed?) Fitznik and Trials of Werlin. Looking closer, it lists Blueskied Games as the developer. Blueskied's page also includes a copy of Frozen Fruits X with Bound Around, and the screenshot for that game, which features angry blue skulls, leads me to believe that it might be the source of the mystery skull! Both games also feature arkanoid style gameplay, so they might use the same engine.

Early 2000s shareware and freeware is a fascinating era of gaming that is massively overlooked, and sadly little preserved, so I'm glad the developer's site was still available. I feel like the indie boom of the mid to late 2000s swept it away, but that's a different subject entirely.

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